Destiny was launched first about two years ago, it was chaotic – quite interesting and captivating, but it lacked a strong story line or something to keep the users motivated. The developer, Bungie, spent the first year of the game trying to break (debug) and build (fix) the game back together and finally got it back together and released The Taken King. Again, the first year of the game was appalling but captivating. The changes made were striking, and the players could see the game take shape before their very eyes.

Luckily those days of Destiny are over and with Bungie’s most recent quest for steadiness over disaster, another expansion has been made.

Rise of Iron goes in the same light of other Destiny releases, in the sense that it offers a story based on the game universe, instead of the core arc of the traveler. Sometime ago in the past, SIVA which is a nanotechnology was built to assist in the rebuilding of the world if an event of tragedy takes place. Well, the world came to an end, but SIVA was not affected and it was kept away in a safe place, waiting for the time it would be brought back to use. This nanotechnology does not seem to go for a liable rebuilder. And being in the wrong hands, it has become a force that must be stopped.

Rise of Iron feels interesting and is obviously aimed at an audience which is seeking something new. However, if you are not really a follower or are just tired of Destiny, then this new game would not change your mind. The campaign is rather short, makes use of already existing objects and the whole package lacks the force to put the game forward. On the other hand, if you are searching for something you have interest in, Rise of Iron is definitely not for you. Matching it with The Taken King is not really wise, but on the bright side, it is the second best of Destiny’s expansions.

Rise of Iron brings more supportive strikes, player versus player options, public events and a few others. These are additional contents and are not new, as much of its contents are taken from Destiny’s first two years and then rebranded.

SIVA enemies introduce a new danger to firefights and the combat strategies of the bosses have been changed to give the game a new feel.

The supremacy game mode requires that you collect the fallen orbs from the slain enemy, and not giving you glory for the kill until you collect the orbs. Collecting your comrades’ telltale orb denies your opponents of their points. An uptight situation is created as the players dash in to collect orbs and then they die, thereby making the field a lot more exciting for the upcoming competitor. The smart players would stay around and collect the scavengers before they start collecting points for themselves.

In conclusion, Rise of Iron has just about enough content to bring you back. You can be caught up by the side quests and testing the new weapons while on the field. However, the rewarding but not so exciting raid is the prize at the end. The expansion should have been more focused on resolving the problems that reoccur, knowing that the ideas are good. But, with all the pitfalls, it is just Destiny undergoing its motions.